As the computer revolution progresses, unsafe programming has become one of the major culprits that makes programming expensive.
Two of these safety issues are initialization and cleanup. Many C bugs occur when the programmer forgets to initialize a variable. This is especially true with libraries when users dont know how to initialize a library component, or even that they must. Cleanup is a special problem because its easy to forget about an element when youre done with it, since it no longer concerns you. Thus, the resources used by that element are retained and you can easily end up running out of resources (most notably, memory). Feedback
C++ introduced the concept of a constructor, a special method automatically called when an object is created. Java also adopted the constructor, and in addition has a garbage collector that automatically releases memory resources when theyre no longer being used. This chapter examines the issues of initialization and cleanup, and their support in Java. Feedback
You can imagine creating a method called initialize( ) for every class you write. The name is a hint that it should be called before using the object. Unfortunately, this means the user must remember to call the method. In Java, the class designer can guarantee initialization of every object by providing a special method called a constructor. If a class has a constructor, Java automatically calls that constructor when an object is created, before users can even get their hands on it. So initialization is guaranteed. Feedback
The next challenge is what to name this method. There are two issues. The first is that any name you use could clash with a name you might like to use as a member in the class. The second is that because the compiler is responsible for calling the constructor, it must always know which method to call. The C++ solution seems the easiest and most logical, so its also used in Java: The name of the constructor is the same as the name of the class. It makes sense that such a method will be called automatically on initialization. Feedback
Heres a simple class with a constructor:
//: c04:SimpleConstructor.java // Demonstration of a simple constructor. import com.bruceeckel.simpletest.*; class Rock { Rock() { // This is the constructor System.out.println("Creating Rock"); } } public class SimpleConstructor { static Test monitor = new Test(); public static void main(String[] args) { for(int i = 0; i < 10; i++) new Rock(); monitor.expect(new String[] { "Creating Rock", "Creating Rock", "Creating Rock", "Creating Rock", "Creating Rock", "Creating Rock", "Creating Rock", "Creating Rock", "Creating Rock", "Creating Rock" }); } } ///:~
Now, when an object is created: Feedback
new Rock();
storage is allocated and the constructor is called. It is guaranteed that the object will be properly initialized before you can get your hands on it. Feedback
Note that the coding style of making the first letter of all methods lowercase does not apply to constructors, since the name of the constructor must match the name of the class exactly. Feedback
Like any method, the constructor can have arguments to allow you to specify how an object is created. The preceding example can easily be changed so the constructor takes an argument:
//: c04:SimpleConstructor2.java // Constructors can have arguments. import com.bruceeckel.simpletest.*; class Rock2 { Rock2(int i) { System.out.println("Creating Rock number " + i); } } public class SimpleConstructor2 { static Test monitor = new Test(); public static void main(String[] args) { for(int i = 0; i < 10; i++) new Rock2(i); monitor.expect(new String[] { "Creating Rock number 0", "Creating Rock number 1", "Creating Rock number 2", "Creating Rock number 3", "Creating Rock number 4", "Creating Rock number 5", "Creating Rock number 6", "Creating Rock number 7", "Creating Rock number 8", "Creating Rock number 9" }); } } ///:~
Constructor arguments provide you with a way to provide parameters for the initialization of an object. For example, if the class Tree has a constructor that takes a single integer argument denoting the height of the tree, you would create a Tree object like this: Feedback
Tree t = new Tree(12); // 12-foot tree
If Tree(int) is your only constructor, then the compiler wont let you create a Tree object any other way. Feedback
Constructors eliminate a large class of problems and make the code easier to read. In the preceding code fragment, for example, you dont see an explicit call to some initialize( ) method that is conceptually separate from creation. In Java, creation and initialization are unified conceptsyou cant have one without the other. Feedback
The constructor is an unusual type of method because it has no return value. This is distinctly different from a void return value, in which the method returns nothing but you still have the option to make it return something else. Constructors return nothing and you dont have an option (the new expression does return a reference to the newly-created object, but the constructor itself has no return value). If there were a return value, and if you could select your own, the compiler would somehow need to know what to do with that return value. Feedback
One of the important features in any programming language is the use of names. When you create an object, you give a name to a region of storage. A method is a name for an action. By using names to describe your system, you create a program that is easier for people to understand and change. Its a lot like writing prosethe goal is to communicate with your readers. Feedback
You refer to all objects and methods by using names. Well-chosen names make it easier for you and others to understand your code. Feedback
A problem arises when mapping the concept of nuance in human language onto a programming language. Often, the same word expresses a number of different meaningsits overloaded. This is useful, especially when it comes to trivial differences. You say wash the shirt, wash the car, and wash the dog. It would be silly to be forced to say, shirtWash the shirt, carWash the car, and dogWash the dog just so the listener doesnt need to make any distinction about the action performed. Most human languages are redundant, so even if you miss a few words, you can still determine the meaning. We dont need unique identifierswe can deduce meaning from context. Feedback
Most programming languages (C in particular) require you to have a unique identifier for each function. So you could not have one function called print( ) for printing integers and another called print( ) for printing floatseach function requires a unique name. Feedback
In Java (and C++), another factor forces the overloading of method names: the constructor. Because the constructors name is predetermined by the name of the class, there can be only one constructor name. But what if you want to create an object in more than one way? For example, suppose you build a class that can initialize itself in a standard way or by reading information from a file. You need two constructors, one that takes no arguments (the default constructor,[19] also called the no-arg constructor), and one that takes a String as an argument, which is the name of the file from which to initialize the object. Both are constructors, so they must have the same namethe name of the class. Thus, method overloading is essential to allow the same method name to be used with different argument types. And although method overloading is a must for constructors, its a general convenience and can be used with any method. Feedback
Heres an example that shows both overloaded constructors and overloaded ordinary methods:
//: c04:Overloading.java // Demonstration of both constructor // and ordinary method overloading. import com.bruceeckel.simpletest.*; import java.util.*; class Tree { int height; Tree() { System.out.println("Planting a seedling"); height = 0; } Tree(int i) { System.out.println("Creating new Tree that is " + i + " feet tall"); height = i; } void info() { System.out.println("Tree is " + height + " feet tall"); } void info(String s) { System.out.println(s + ": Tree is " + height + " feet tall"); } } public class Overloading { static Test monitor = new Test(); public static void main(String[] args) { for(int i = 0; i < 5; i++) { Tree t = new Tree(i); t.info(); t.info("overloaded method"); } // Overloaded constructor: new Tree(); monitor.expect(new String[] { "Creating new Tree that is 0 feet tall", "Tree is 0 feet tall", "overloaded method: Tree is 0 feet tall", "Creating new Tree that is 1 feet tall", "Tree is 1 feet tall", "overloaded method: Tree is 1 feet tall", "Creating new Tree that is 2 feet tall", "Tree is 2 feet tall", "overloaded method: Tree is 2 feet tall", "Creating new Tree that is 3 feet tall", "Tree is 3 feet tall", "overloaded method: Tree is 3 feet tall", "Creating new Tree that is 4 feet tall", "Tree is 4 feet tall", "overloaded method: Tree is 4 feet tall", "Planting a seedling" }); } } ///:~
A Tree object can be created either as a seedling, with no argument, or as a plant grown in a nursery, with an existing height. To support this, there is a default constructor, and one that takes the existing height. Feedback
You might also want to call the info( ) method in more than one way. For example, if you have an extra message you want printed, you can use info(String), and info( ) if you have nothing more to say. It would seem strange to give two separate names to what is obviously the same concept. Fortunately, method overloading allows you to use the same name for both. Feedback
If the methods have the same name, how can Java know which method you mean? Theres a simple rule: each overloaded method must take a unique list of argument types. Feedback
If you think about this for a second, it makes sense. How else could a programmer tell the difference between two methods that have the same name, other than by the types of their arguments? Feedback
Even differences in the ordering of arguments are sufficient to distinguish two methods: (Although you dont normally want to take this approach, as it produces difficult-to-maintain code.) Feedback
//: c04:OverloadingOrder.java // Overloading based on the order of the arguments. import com.bruceeckel.simpletest.*; public class OverloadingOrder { static Test monitor = new Test(); static void print(String s, int i) { System.out.println("String: " + s + ", int: " + i); } static void print(int i, String s) { System.out.println("int: " + i + ", String: " + s); } public static void main(String[] args) { print("String first", 11); print(99, "Int first"); monitor.expect(new String[] { "String: String first, int: 11", "int: 99, String: Int first" }); } } ///:~
The two print( ) methods have identical arguments, but the order is different, and thats what makes them distinct. Feedback
A primitive can be automatically promoted from a smaller type to a larger one, and this can be slightly confusing in combination with overloading. The following example demonstrates what happens when a primitive is handed to an overloaded method:
//: c04:PrimitiveOverloading.java // Promotion of primitives and overloading. import com.bruceeckel.simpletest.*; public class PrimitiveOverloading { static Test monitor = new Test(); void f1(char x) { System.out.println("f1(char)"); } void f1(byte x) { System.out.println("f1(byte)"); } void f1(short x) { System.out.println("f1(short)"); } void f1(int x) { System.out.println("f1(int)"); } void f1(long x) { System.out.println("f1(long)"); } void f1(float x) { System.out.println("f1(float)"); } void f1(double x) { System.out.println("f1(double)"); } void f2(byte x) { System.out.println("f2(byte)"); } void f2(short x) { System.out.println("f2(short)"); } void f2(int x) { System.out.println("f2(int)"); } void f2(long x) { System.out.println("f2(long)"); } void f2(float x) { System.out.println("f2(float)"); } void f2(double x) { System.out.println("f2(double)"); } void f3(short x) { System.out.println("f3(short)"); } void f3(int x) { System.out.println("f3(int)"); } void f3(long x) { System.out.println("f3(long)"); } void f3(float x) { System.out.println("f3(float)"); } void f3(double x) { System.out.println("f3(double)"); } void f4(int x) { System.out.println("f4(int)"); } void f4(long x) { System.out.println("f4(long)"); } void f4(float x) { System.out.println("f4(float)"); } void f4(double x) { System.out.println("f4(double)"); } void f5(long x) { System.out.println("f5(long)"); } void f5(float x) { System.out.println("f5(float)"); } void f5(double x) { System.out.println("f5(double)"); } void f6(float x) { System.out.println("f6(float)"); } void f6(double x) { System.out.println("f6(double)"); } void f7(double x) { System.out.println("f7(double)"); } void testConstVal() { System.out.println("Testing with 5"); f1(5);f2(5);f3(5);f4(5);f5(5);f6(5);f7(5); } void testChar() { char x = 'x'; System.out.println("char argument:"); f1(x);f2(x);f3(x);f4(x);f5(x);f6(x);f7(x); } void testByte() { byte x = 0; System.out.println("byte argument:"); f1(x);f2(x);f3(x);f4(x);f5(x);f6(x);f7(x); } void testShort() { short x = 0; System.out.println("short argument:"); f1(x);f2(x);f3(x);f4(x);f5(x);f6(x);f7(x); } void testInt() { int x = 0; System.out.println("int argument:"); f1(x);f2(x);f3(x);f4(x);f5(x);f6(x);f7(x); } void testLong() { long x = 0; System.out.println("long argument:"); f1(x);f2(x);f3(x);f4(x);f5(x);f6(x);f7(x); } void testFloat() { float x = 0; System.out.println("float argument:"); f1(x);f2(x);f3(x);f4(x);f5(x);f6(x);f7(x); } void testDouble() { double x = 0; System.out.println("double argument:"); f1(x);f2(x);f3(x);f4(x);f5(x);f6(x);f7(x); } public static void main(String[] args) { PrimitiveOverloading p = new PrimitiveOverloading(); p.testConstVal(); p.testChar(); p.testByte(); p.testShort(); p.testInt(); p.testLong(); p.testFloat(); p.testDouble(); monitor.expect(new String[] { "Testing with 5", "f1(int)", "f2(int)", "f3(int)", "f4(int)", "f5(long)", "f6(float)", "f7(double)", "char argument:", "f1(char)", "f2(int)", "f3(int)", "f4(int)", "f5(long)", "f6(float)", "f7(double)", "byte argument:", "f1(byte)", "f2(byte)", "f3(short)", "f4(int)", "f5(long)", "f6(float)", "f7(double)", "short argument:", "f1(short)", "f2(short)", "f3(short)", "f4(int)", "f5(long)", "f6(float)", "f7(double)", "int argument:", "f1(int)", "f2(int)", "f3(int)", "f4(int)", "f5(long)", "f6(float)", "f7(double)", "long argument:", "f1(long)", "f2(long)", "f3(long)", "f4(long)", "f5(long)", "f6(float)", "f7(double)", "float argument:", "f1(float)", "f2(float)", "f3(float)", "f4(float)", "f5(float)", "f6(float)", "f7(double)", "double argument:", "f1(double)", "f2(double)", "f3(double)", "f4(double)", "f5(double)", "f6(double)", "f7(double)" }); } } ///:~
Youll see that the constant value 5 is treated as an int, so if an overloaded method is available that takes an int, it is used. In all other cases, if you have a data type that is smaller than the argument in the method, that data type is promoted. char produces a slightly different effect, since if it doesnt find an exact char match, it is promoted to int. Feedback
What happens if your argument is bigger than the argument expected by the overloaded method? A modification of the preceding program gives the answer:
//: c04:Demotion.java // Demotion of primitives and overloading. import com.bruceeckel.simpletest.*; public class Demotion { static Test monitor = new Test(); void f1(char x) { System.out.println("f1(char)"); } void f1(byte x) { System.out.println("f1(byte)"); } void f1(short x) { System.out.println("f1(short)"); } void f1(int x) { System.out.println("f1(int)"); } void f1(long x) { System.out.println("f1(long)"); } void f1(float x) { System.out.println("f1(float)"); } void f1(double x) { System.out.println("f1(double)"); } void f2(char x) { System.out.println("f2(char)"); } void f2(byte x) { System.out.println("f2(byte)"); } void f2(short x) { System.out.println("f2(short)"); } void f2(int x) { System.out.println("f2(int)"); } void f2(long x) { System.out.println("f2(long)"); } void f2(float x) { System.out.println("f2(float)"); } void f3(char x) { System.out.println("f3(char)"); } void f3(byte x) { System.out.println("f3(byte)"); } void f3(short x) { System.out.println("f3(short)"); } void f3(int x) { System.out.println("f3(int)"); } void f3(long x) { System.out.println("f3(long)"); } void f4(char x) { System.out.println("f4(char)"); } void f4(byte x) { System.out.println("f4(byte)"); } void f4(short x) { System.out.println("f4(short)"); } void f4(int x) { System.out.println("f4(int)"); } void f5(char x) { System.out.println("f5(char)"); } void f5(byte x) { System.out.println("f5(byte)"); } void f5(short x) { System.out.println("f5(short)"); } void f6(char x) { System.out.println("f6(char)"); } void f6(byte x) { System.out.println("f6(byte)"); } void f7(char x) { System.out.println("f7(char)"); } void testDouble() { double x = 0; System.out.println("double argument:"); f1(x);f2((float)x);f3((long)x);f4((int)x); f5((short)x);f6((byte)x);f7((char)x); } public static void main(String[] args) { Demotion p = new Demotion(); p.testDouble(); monitor.expect(new String[] { "double argument:", "f1(double)", "f2(float)", "f3(long)", "f4(int)", "f5(short)", "f6(byte)", "f7(char)" }); } } ///:~
Here, the methods take narrower primitive values. If your argument is wider, then you must cast to the necessary type by placing the type name inside parentheses. If you dont do this, the compiler will issue an error message. Feedback
You should be aware that this is a narrowing conversion, which means you might lose information during the cast. This is why the compiler forces you to do itto flag the narrowing conversion. Feedback
It is common to wonder Why only class names and method argument lists? Why not distinguish between methods based on their return values? For example, these two methods, which have the same name and arguments, are easily distinguished from each other: Feedback
void f() {} int f() {}
This works fine when the compiler can unequivocally determine the meaning from the context, as in int x = f( ). However, you can also call a method and ignore the return value. This is often referred to as calling a method for its side effect, since you dont care about the return value, but instead want the other effects of the method call. So if you call the method this way: Feedback
f();
how can Java determine which f( ) should be called? And how could someone reading the code see it? Because of this sort of problem, you cannot use return value types to distinguish overloaded methods. Feedback
As mentioned previously, a default constructor (a.k.a. a no-arg constructor) is one without arguments that is used to create a basic object. If you create a class that has no constructors, the compiler will automatically create a default constructor for you. For example: Feedback
//: c04:DefaultConstructor.java class Bird { int i; } public class DefaultConstructor { public static void main(String[] args) { Bird nc = new Bird(); // Default! } } ///:~
The line Feedback
new Bird();
creates a new object and calls the default constructor, even though one was not explicitly defined. Without it, we would have no method to call to build our object. However, if you define any constructors (with or without arguments), the compiler will not synthesize one for you: Feedback
class Hat { Hat(int i) {} Hat(double d) {} }
Now if you say: Feedback
new Hat();
the compiler will complain that it cannot find a constructor that matches. Its as if when you dont put in any constructors, the compiler says You are bound to need some constructor, so let me make one for you. But if you write a constructor, the compiler says Youve written a constructor so you know what youre doing; if you didnt put in a default its because you meant to leave it out. Feedback
If you have two objects of the same type called a and b, you might wonder how it is that you can call a method f( ) for both those objects: Feedback
class Banana { void f(int i) { /* ... */ } } Banana a = new Banana(), b = new Banana(); a.f(1); b.f(2);
If theres only one method called f( ), how can that method know whether its being called for the object a or b? Feedback
To allow you to write the code in a convenient object-oriented syntax in which you send a message to an object, the compiler does some undercover work for you. Theres a secret first argument passed to the method f( ), and that argument is the reference to the object thats being manipulated. So the two method calls become something like: Feedback
Banana.f(a,1); Banana.f(b,2);
This is internal and you cant write these expressions and get the compiler to accept them, but it gives you an idea of whats happening. Feedback
Suppose youre inside a method and youd like to get the reference to the current object. Since that reference is passed secretly by the compiler, theres no identifier for it. However, for this purpose theres a keyword: this. The this keywordwhich can be used only inside a methodproduces the reference to the object the method has been called for. You can treat this reference just like any other object reference. Keep in mind that if youre calling a method of your class from within another method of your class, you dont need to use this. You simply call the method. The current this reference is automatically used for the other method. Thus you can say: Feedback
class Apricot { void pick() { /* ... */ } void pit() { pick(); /* ... */ } }
Inside pit( ), you could say this.pick( ) but theres no need to.[20] The compiler does it for you automatically. The this keyword is used only for those special cases in which you need to explicitly use the reference to the current object. For example, its often used in return statements when you want to return the reference to the current object: Feedback
//: c04:Leaf.java // Simple use of the "this" keyword. import com.bruceeckel.simpletest.*; public class Leaf { static Test monitor = new Test(); int i = 0; Leaf increment() { i++; return this; } void print() { System.out.println("i = " + i); } public static void main(String[] args) { Leaf x = new Leaf(); x.increment().increment().increment().print(); monitor.expect(new String[] { "i = 3" }); } } ///:~
Because increment( ) returns the reference to the current object via the this keyword, multiple operations can easily be performed on the same object. Feedback
When you write several constructors for a class, there are times when youd like to call one constructor from another to avoid duplicating code. You can make such a call by by using the this keyword. Feedback
Normally, when you say this, it is in the sense of this object or the current object, and by itself it produces the reference to the current object. In a constructor, the this keyword takes on a different meaning when you give it an argument list. It makes an explicit call to the constructor that matches that argument list. Thus you have a straightforward way to call other constructors: Feedback
//: c04:Flower.java // Calling constructors with "this." import com.bruceeckel.simpletest.*; public class Flower { static Test monitor = new Test(); int petalCount = 0; String s = new String("null"); Flower(int petals) { petalCount = petals; System.out.println( "Constructor w/ int arg only, petalCount= " + petalCount); } Flower(String ss) { System.out.println( "Constructor w/ String arg only, s=" + ss); s = ss; } Flower(String s, int petals) { this(petals); //! this(s); // Can't call two! this.s = s; // Another use of "this" System.out.println("String & int args"); } Flower() { this("hi", 47); System.out.println("default constructor (no args)"); } void print() { //! this(11); // Not inside non-constructor! System.out.println( "petalCount = " + petalCount + " s = "+ s); } public static void main(String[] args) { Flower x = new Flower(); x.print(); monitor.expect(new String[] { "Constructor w/ int arg only, petalCount= 47", "String & int args", "default constructor (no args)", "petalCount = 47 s = hi" }); } } ///:~
The constructor Flower(String s, int petals) shows that, while you can call one constructor using this, you cannot call two. In addition, the constructor call must be the first thing you do, or youll get a compiler error message. Feedback
This example also shows another way youll see this used. Since the name of the argument s and the name of the member data s are the same, theres an ambiguity. You can resolve it using this.s, to say that youre referring to the member data. Youll often see this form used in Java code, and its used in numerous places in this book. Feedback
In print( ) you can see that the compiler wont let you call a constructor from inside any method other than a constructor. Feedback
With the this keyword in mind, you can more fully understand what it means to make a method static. It means that there is no this for that particular method. You cannot call non-static methods from inside static methods[21] (although the reverse is possible), and you can call a static method for the class itself, without any object. In fact, thats primarily what a static method is for. Its as if youre creating the equivalent of a global function (from C). However, global functions are not permitted in Java, and putting the static method inside a class allows it access to other static methods and to static fields. Feedback
Some people argue that static methods are not object-oriented, since they do have the semantics of a global function; with a static method, you dont send a message to an object, since theres no this. This is probably a fair argument, and if you find yourself using a lot of static methods, you should probably rethink your strategy. However, statics are pragmatic, and there are times when you genuinely need them, so whether or not they are proper OOP should be left to the theoreticians. Indeed, even Smalltalk has the equivalent in its class methods. Feedback
Programmers know about the importance of initialization, but often forget the importance of cleanup. After all, who needs to clean up an int? But with libraries, simply letting go of an object once youre done with it is not always safe. Of course, Java has the garbage collector to reclaim the memory of objects that are no longer used. Now consider an unusual case: suppose your object allocates special memory without using new. The garbage collector only knows how to release memory allocated with new, so it wont know how to release the objects special memory. To handle this case, Java provides a method called finalize( ) that you can define for your class. Heres how its supposed to work. When the garbage collector is ready to release the storage used for your object, it will first call finalize( ), and only on the next garbage-collection pass will it reclaim the objects memory. So if you choose to use finalize( ), it gives you the ability to perform some important cleanup at the time of garbage collection. Feedback
This is a potential programming pitfall because some programmers, especially C++ programmers, might initially mistake finalize( ) for the destructor in C++, which is a function that is always called when an object is destroyed. But it is important to distinguish between C++ and Java here, because in C++, objects always get destroyed (in a bug-free program), whereas in Java, objects do not always get garbage collected. Or, put another way: Feedback
1. Your objects might not get garbage collected.
2. Garbage collection is not destruction.
If you remember this, you will stay out of trouble. What it means is that if there is some activity that must be performed before you no longer need an object, you must perform that activity yourself. Java has no destructor or similar concept, so you must create an ordinary method to perform this cleanup. For example, suppose that in the process of creating your object, it draws itself on the screen. If you dont explicitly erase its image from the screen, it might never get cleaned up. If you put some kind of erasing functionality inside finalize( ), then if an object is garbage collected and finalize( ) is called (theres no guarantee this will happen), then the image will first be removed from the screen, but if it isnt, the image will remain. Feedback
You might find that the storage for an object never gets released because your program never nears the point of running out of storage. If your program completes and the garbage collector never gets around to releasing the storage for any of your objects, that storage will be returned to the operating system en masse as the program exits. This is a good thing, because garbage collection has some overhead, and if you never do, it you never incur that expense. Feedback
So, if you should not use finalize( ) as a general-purpose cleanup method, what good is it? Feedback
A third point to remember is:
3. Garbage collection is only about memory.
That is, the sole reason for the existence of the garbage collector is to recover memory that your program is no longer using. So any activity that is associated with garbage collection, most notably your finalize( ) method, must also be only about memory and its deallocation. Feedback
Does this mean that if your object contains other objects, finalize( ) should explicitly release those objects? Well, nothe garbage collector takes care of the release of all object memory regardless of how the object is created. It turns out that the need for finalize( ) is limited to special cases in which your object can allocate some storage in some way other than creating an object. But, you might observe, everything in Java is an object, so how can this be? Feedback
It would seem that finalize( ) is in place because of the possibility that youll do something C-like by allocating memory using a mechanism other than the normal one in Java. This can happen primarily through native methods, which are a way to call non-Java code from Java. (Native methods are covered in Appendix B in the electronic 2nd edition of this book, available on this books CD ROM and at www.BruceEckel.com.) C and C++ are the only languages currently supported by native methods, but since they can call subprograms in other languages, you can effectively call anything. Inside the non-Java code, Cs malloc( ) family of functions might be called to allocate storage, and unless you call free( ), that storage will not be released, causing a memory leak. Of course, free( ) is a C and C++ function, so youd need to call it in a native method inside your finalize( ). Feedback
After reading this, you probably get the idea that you wont use finalize( ) much.[22] Youre correct; it is not the appropriate place for normal cleanup to occur. So where should normal cleanup be performed? Feedback
To clean up an object, the user of that object must call a cleanup method at the point the cleanup is desired. This sounds pretty straightforward, but it collides a bit with the C++ concept of the destructor. In C++, all objects are destroyed. Or rather, all objects should be destroyed. If the C++ object is created as a local (i.e., on the stacknot possible in Java), then the destruction happens at the closing curly brace of the scope in which the object was created. If the object was created using new (like in Java), the destructor is called when the programmer calls the C++ operator delete (which doesnt exist in Java). If the C++ programmer forgets to call delete, the destructor is never called, and you have a memory leak, plus the other parts of the object never get cleaned up. This kind of bug can be very difficult to track down, and is one of the compelling reasons to move from C++ to Java. Feedback
In contrast, Java doesnt allow you to create local objectsyou must always use new. But in Java, theres no delete to call to release the object, because the garbage collector releases the storage for you. So from a simplistic standpoint, you could say that because of garbage collection, Java has no destructor. Youll see as this book progresses, however, that the presence of a garbage collector does not remove the need for or utility of destructors. (And you should never call finalize( ) directly, so thats not an appropriate avenue for a solution.) If you want some kind of cleanup performed other than storage release, you must still explicitly call an appropriate method in Java, which is the equivalent of a C++ destructor without the convenience. Feedback
Remember that neither garbage collection nor finalization is guaranteed. If the JVM isnt close to running out of memory, then it might not waste time recovering memory through garbage collection. Feedback
In general, you cant rely on finalize( ) being called, and you must create separate cleanup methods and call them explicitly. So it appears that finalize( ) is only useful for obscure memory cleanup that most programmers will never use. However, there is a very interesting use of finalize( ) that does not rely on it being called every time. This is the verification of the termination condition[23] of an object. Feedback
At the point that youre no longer interested in an objectwhen its ready to be cleaned upthat object should be in a state whereby its memory can be safely released. For example, if the object represents an open file, that file should be closed by the programmer before the object is garbage collected. If any portions of the object are not properly cleaned up, then you have a bug in your program that could be very difficult to find. The value of finalize( ) is that it can be used to eventually discover this condition, even if it isnt always called. If one of the finalizations happens to reveal the bug, then you discover the problem, which is all you really care about. Feedback
Heres a simple example of how you might use it:
//: c04:TerminationCondition.java // Using finalize() to detect an object that // hasn't been properly cleaned up. import com.bruceeckel.simpletest.*; class Book { boolean checkedOut = false; Book(boolean checkOut) { checkedOut = checkOut; } void checkIn() { checkedOut = false; } public void finalize() { if(checkedOut) System.out.println("Error: checked out"); } } public class TerminationCondition { static Test monitor = new Test(); public static void main(String[] args) { Book novel = new Book(true); // Proper cleanup: novel.checkIn(); // Drop the reference, forget to clean up: new Book(true); // Force garbage collection & finalization: System.gc(); monitor.expect(new String[] { "Error: checked out"}, Test.WAIT); } } ///:~
The termination condition is that all Book objects are supposed to be checked in before they are garbage collected, but in main( ), a programmer error doesnt check in one of the books. Without finalize( ) to verify the termination condition, this could be a difficult bug to find. Feedback
Note that System.gc( ) is used to force finalization (and you should do this during program development to speed debugging). But even if it isnt, its highly probable that the errant Book will eventually be discovered through repeated executions of the program (assuming the program allocates enough storage to cause the garbage collector to execute). Feedback
If you come from a programming language where allocating objects on the heap is expensive, you may naturally assume that Javas scheme of allocating everything (except primitives) on the heap is also expensive. However, it turns out that the garbage collector can have a significant impact on increasing the speed of object creation. This might sound a bit odd at firstthat storage release affects storage allocationbut its the way some JVMs work, and it means that allocating storage for heap objects in Java can be nearly as fast as creating storage on the stack in other languages. Feedback
For example, you can think of the C++ heap as a yard where each object stakes out its own piece of turf. This real estate can become abandoned sometime later and must be reused. In some JVMs, the Java heap is quite different; its more like a conveyor belt that moves forward every time you allocate a new object. This means that object storage allocation is remarkably rapid. The heap pointer is simply moved forward into virgin territory, so its effectively the same as C++s stack allocation. (Of course, theres a little extra overhead for bookkeeping, but its nothing like searching for storage.) Feedback
Now you might observe that the heap isnt in fact a conveyor belt, and if you treat it that way, youll eventually start paging memory a lot (which is a big performance hit) and later run out. The trick is that the garbage collector steps in, and while it collects the garbage it compacts all the objects in the heap so that youve effectively moved the heap pointer closer to the beginning of the conveyor belt and farther away from a page fault. The garbage collector rearranges things and makes it possible for the high-speed, infinite-free-heap model to be used while allocating storage. Feedback
To understand how this works, you need to get a little better idea of the way different garbage collector (GC) schemes work. A simple but slow garbage collection technique is is called reference counting. This means that each object contains a reference counter, and every time a reference is attached to an object, the reference count is increased. Every time a reference goes out of scope or is set to null, the reference count is decreased. Thus, managing reference counts is a small but constant overhead that happens throughout the lifetime of your program. The garbage collector moves through the entire list of objects, and when it finds one with a reference count of zero it releases that storage. The one drawback is that if objects circularly refer to each other they can have nonzero reference counts while still being garbage. Locating such self-referential groups requires significant extra work for the garbage collector. Reference counting is commonly used to explain one kind of garbage collection, but it doesnt seem to be used in any JVM implementations. Feedback
In faster schemes, garbage collection is not based on reference counting. Instead, it is based on the idea that any nondead object must ultimately be traceable back to a reference that lives either on the stack or in static storage. The chain might go through several layers of objects. Thus, if you start in the stack and the static storage area and walk through all the references, youll find all the live objects. For each reference that you find, you must trace into the object that it points to and then follow all the references in that object, tracing into the objects they point to, etc., until youve moved through the entire web that originated with the reference on the stack or in static storage. Each object that you move through must still be alive. Note that there is no problem with detached self-referential groupsthese are simply not found, and are therefore automatically garbage. Feedback
In the approach described here, the JVM uses an adaptive garbage-collection scheme, and what it does with the live objects that it locates depends on the variant currently being used. One of these variants is stop-and-copy. This means thatfor reasons that will become apparentthe program is first stopped (this is not a background collection scheme). Then, each live object that is found is copied from one heap to another, leaving behind all the garbage. In addition, as the objects are copied into the new heap, they are packed end-to-end, thus compacting the new heap (and allowing new storage to simply be reeled off the end as previously described). Feedback
Of course, when an object is moved from one place to another, all references that point at (i.e., that reference) the object must be changed. The reference that goes from the heap or the static storage area to the object can be changed right away, but there can be other references pointing to this object that will be encountered later during the walk. These are fixed up as they are found (you could imagine a table that maps old addresses to new ones). Feedback
There are two issues that make these so-called copy collectors inefficient. The first is the idea that you have two heaps and you slosh all the memory back and forth between these two separate heaps, maintaining twice as much memory as you actually need. Some JVMs deal with this by allocating the heap in chunks as needed and simply copying from one chunk to another. Feedback
The second issue is the copying. Once your program becomes stable, it might be generating little or no garbage. Despite that, a copy collector will still copy all the memory from one place to another, which is wasteful. To prevent this, some JVMs detect that no new garbage is being generated and switch to a different scheme (this is the adaptive part). This other scheme is called mark-and-sweep, and its what earlier versions of Suns JVM used all the time. For general use, mark-and-sweep is fairly slow, but when you know youre generating little or no garbage, its fast. Feedback
Mark-and-sweep follows the same logic of starting from the stack and static storage and tracing through all the references to find live objects. However, each time it finds a live object, that object is marked by setting a flag in it, but the object isnt collected yet. Only when the marking process is finished does the sweep occur. During the sweep, the dead objects are released. However, no copying happens, so if the collector chooses to compact a fragmented heap, it does so by shuffling objects around. Feedback
The stop-and-copy refers to the idea that this type of garbage collection is not done in the background; instead, the program is stopped while the garbage collection occurs. In the Sun literature youll find many references to garbage collection as a low-priority background process, but it turns out that the garbage collection was not implemented that way, at least in earlier versions of the Sun JVM. Instead, the Sun garbage collector ran when memory got low. In addition, mark-and-sweep requires that the program be stopped. Feedback
As previously mentioned, in the JVM described here memory is allocated in big blocks. If you allocate a large object, it gets its own block. Strict stop-and-copy requires copying every live object from the source heap to a new heap before you could free the old one, which translates to lots of memory. With blocks, the garbage collection can typically copy objects to dead blocks as it collects. Each block has a generation count to keep track of whether its alive. In the normal case, only the blocks created since the last garbage collection are compacted; all other blocks get their generation count bumped if they have been referenced from somewhere. This handles the normal case of lots of short-lived temporary objects. Periodically, a full sweep is madelarge objects are still not copied (they just get their generation count bumped), and blocks containing small objects are copied and compacted. The JVM monitors the efficiency of garbage collection and if it becomes a waste of time because all objects are long-lived, then it switches to mark-and-sweep. Similarly, the JVM keeps track of how successful mark-and-sweep is, and if the heap starts to become fragmented, it switches back to stop-and-copy. This is where the adaptive part comes in, so you end up with a mouthful: Adaptive generational stop-and-copy mark-and-sweep. Feedback
There are a number of additional speedups possible in a JVM. An especially important one involves the operation of the loader and what is called a just-in-time (JIT) compiler. A JIT compiler partially or fully converts a program into native machine code so that it doesnt need to be interpreted by the JVM and thus runs much faster. When a class must be loaded (typically, the first time you want to create an object of that class), the .class file is located, and the byte codes for that class are brought into memory. At this point, one approach is to simply JIT compile all the code, but this has two drawbacks: it takes a little more time, which, compounded throughout the life of the program, can add up; and it increases the size of the executable (byte codes are significantly more compact than expanded JIT code), and this might cause paging, which definitely slows down a program. An alternative approach is lazy evaluation, which means that the code is not JIT compiled until necessary. Thus, code that never gets executed might never be JIT compiled. The Java HotSpot technologies in recent JDKs take a similar approach by increasingly optimizing a piece of code each time it is executed, so the more the code is executed, the faster it gets. Feedback
Java goes out of its way to guarantee that variables are properly initialized before they are used. In the case of variables that are defined locally to a method, this guarantee comes in the form of a compile-time error. So if you say: Feedback
void f() { int i; i++; // Error -- i not initialized }
youll get an error message that says that i might not have been initialized. Of course, the compiler could have given i a default value, but its more likely that this is a programmer error and a default value would have covered that up. Forcing the programmer to provide an initialization value is more likely to catch a bug. Feedback
If a primitive is a field in a class, however, things are a bit different. Since any method can initialize or use that data, it might not be practical to force the user to initialize it to its appropriate value before the data is used. However, its unsafe to leave it with a garbage value, so each primitive field of a class is guaranteed to get an initial value. Those values can be seen here: Feedback
//: c04:InitialValues.java // Shows default initial values. import com.bruceeckel.simpletest.*; public class InitialValues { static Test monitor = new Test(); boolean t; char c; byte b; short s; int i; long l; float f; double d; void print(String s) { System.out.println(s); } void printInitialValues() { print("Data type Initial value"); print("boolean " + t); print("char [" + c + "]"); print("byte " + b); print("short " + s); print("int " + i); print("long " + l); print("float " + f); print("double " + d); } public static void main(String[] args) { InitialValues iv = new InitialValues(); iv.printInitialValues(); /* You could also say: new InitialValues().printInitialValues(); */ monitor.expect(new String[] { "Data type Initial value", "boolean false", "char [" + (char)0 + "]", "byte 0", "short 0", "int 0", "long 0", "float 0.0", "double 0.0" }); } } ///:~
You can see that even though the values are not specified, they automatically get initialized (The char value is a zero, which prints as a space). So at least theres no threat of working with uninitialized variables. Feedback
Youll see later that when you define an object reference inside a class without initializing it to a new object, that reference is given a special value of null (which is a Java keyword). Feedback
What happens if you want to give a variable an initial value? One direct way to do this is simply to assign the value at the point you define the variable in the class. (Notice you cannot do this in C++, although C++ novices always try.) Here the field definitions in class InitialValues are changed to provide initial values:
class InitialValues { boolean b = true; char c = 'x'; byte B = 47; short s = 0xff; int i = 999; long l = 1; float f = 3.14f; double d = 3.14159; //. . .
You can also initialize nonprimitive objects in this same way. If Depth is a class, you can create a variable and initialize it like so: Feedback
class Measurement { Depth d = new Depth(); // . . .
If you havent given d an initial value and you try to use it anyway, youll get a run-time error called an exception (covered in Chapter 9). Feedback
You can even call a method to provide an initialization value:
class CInit { int i = f(); //... }
This method can have arguments, of course, but those arguments cannot be other class members that havent been initialized yet. Thus, you can do this: Feedback
class CInit { int i = f(); int j = g(i); //... }
But you cannot do this: Feedback
class CInit { int j = g(i); int i = f(); //... }
This is one place in which the compiler, appropriately, does complain about forward referencing, since this has to do with the order of initialization and not the way the program is compiled. Feedback
This approach to initialization is simple and straightforward. It has the limitation that every object of type InitialValues will get these same initialization values. Sometimes this is exactly what you need, but at other times you need more flexibility. Feedback
The constructor can be used to perform initialization, and this gives you greater flexibility in your programming because you can call methods and perform actions at run time to determine the initial values. Theres one thing to keep in mind, however: You arent precluding the automatic initialization, which happens before the constructor is entered. So, for example, if you say:
class Counter { int i; Counter() { i = 7; } // . . .
then i will first be initialized to 0, then to 7. This is true with all the primitive types and with object references, including those that are given explicit initialization at the point of definition. For this reason, the compiler doesnt try to force you to initialize elements in the constructor at any particular place, or before they are usedinitialization is already guaranteed.[24] Feedback
Within a class, the order of initialization is determined by the order that the variables are defined within the class. The variable definitions may be scattered throughout and in between method definitions, but the variables are initialized before any methods can be calledeven the constructor. For example: Feedback
//: c04:OrderOfInitialization.java // Demonstrates initialization order. import com.bruceeckel.simpletest.*; // When the constructor is called to create a // Tag object, you'll see a message: class Tag { Tag(int marker) { System.out.println("Tag(" + marker + ")"); } } class Card { Tag t1 = new Tag(1); // Before constructor Card() { // Indicate we're in the constructor: System.out.println("Card()"); t3 = new Tag(33); // Reinitialize t3 } Tag t2 = new Tag(2); // After constructor void f() { System.out.println("f()"); } Tag t3 = new Tag(3); // At end } public class OrderOfInitialization { static Test monitor = new Test(); public static void main(String[] args) { Card t = new Card(); t.f(); // Shows that construction is done monitor.expect(new String[] { "Tag(1)", "Tag(2)", "Tag(3)", "Card()", "Tag(33)", "f()" }); } } ///:~
In Card, the definitions of the Tag objects are intentionally scattered about to prove that theyll all get initialized before the constructor is entered or anything else can happen. In addition, t3 is reinitialized inside the constructor. Feedback
From the output, you can see that, the t3 reference gets initialized twice: once before and once during the constructor call. (The first object is dropped, so it can be garbage collected later.) This might not seem efficient at first, but it guarantees proper initializationwhat would happen if an overloaded constructor were defined that did not initialize t3 and there wasnt a default initialization for t3 in its definition? Feedback
When the data is static, the same thing happens; if its a primitive and you dont initialize it, it gets the standard primitive initial values. If its a reference to an object, its null unless you create a new object and attach your reference to it. Feedback
If you want to place initialization at the point of definition, it looks the same as for non-statics. Theres only a single piece of storage for a static, regardless of how many objects are created. But the question arises of when the static storage gets initialized. An example makes this question clear: Feedback
//: c04:StaticInitialization.java // Specifying initial values in a class definition. import com.bruceeckel.simpletest.*; class Bowl { Bowl(int marker) { System.out.println("Bowl(" + marker + ")"); } void f(int marker) { System.out.println("f(" + marker + ")"); } } class Table { static Bowl b1 = new Bowl(1); Table() { System.out.println("Table()"); b2.f(1); } void f2(int marker) { System.out.println("f2(" + marker + ")"); } static Bowl b2 = new Bowl(2); } class Cupboard { Bowl b3 = new Bowl(3); static Bowl b4 = new Bowl(4); Cupboard() { System.out.println("Cupboard()"); b4.f(2); } void f3(int marker) { System.out.println("f3(" + marker + ")"); } static Bowl b5 = new Bowl(5); } public class StaticInitialization { static Test monitor = new Test(); public static void main(String[] args) { System.out.println("Creating new Cupboard() in main"); new Cupboard(); System.out.println("Creating new Cupboard() in main"); new Cupboard(); t2.f2(1); t3.f3(1); monitor.expect(new String[] { "Bowl(1)", "Bowl(2)", "Table()", "f(1)", "Bowl(4)", "Bowl(5)", "Bowl(3)", "Cupboard()", "f(2)", "Creating new Cupboard() in main", "Bowl(3)", "Cupboard()", "f(2)", "Creating new Cupboard() in main", "Bowl(3)", "Cupboard()", "f(2)", "f2(1)", "f3(1)" }); } static Table t2 = new Table(); static Cupboard t3 = new Cupboard(); } ///:~
Bowl allows you to view the creation of a class, and Table and Cupboard create static members of Bowl scattered through their class definitions. Note that Cupboard creates a non-static Bowl b3 prior to the static definitions. Feedback
From the output, you can see that the static initialization occurs only if its necessary. If you dont create a Table object and you never refer to Table.b1 or Table.b2, the static Bowl b1 and b2 will never be created. They are initialized only when the first Table object is created (or the first static access occurs). After that, the static objects are not reinitialized. Feedback
The order of initialization is statics first, if they havent already been initialized by a previous object creation, and then the non-static objects. You can see the evidence of this in the output. Feedback
Its helpful to summarize the process of creating an object. Consider a class called Dog: Feedback
Java allows you to group other static initializations inside a special static clause (sometimes called a static block) in a class. It looks like this: Feedback
class Spoon { static int i; static { i = 47; } // . . .
It appears to be a method, but its just the static keyword followed by a block of code. This code, like other static initializations, is executed only once: the first time you make an object of that class or the first time you access a static member of that class (even if you never make an object of that class). For example: Feedback
//: c04:ExplicitStatic.java // Explicit static initialization with the "static" clause. import com.bruceeckel.simpletest.*; class Cup { Cup(int marker) { System.out.println("Cup(" + marker + ")"); } void f(int marker) { System.out.println("f(" + marker + ")"); } } class Cups { static Cup c1; static Cup c2; static { c1 = new Cup(1); c2 = new Cup(2); } Cups() { System.out.println("Cups()"); } } public class ExplicitStatic { static Test monitor = new Test(); public static void main(String[] args) { System.out.println("Inside main()"); Cups.c1.f(99); // (1) monitor.expect(new String[] { "Inside main()", "Cup(1)", "Cup(2)", "f(99)" }); } // static Cups x = new Cups(); // (2) // static Cups y = new Cups(); // (2) } ///:~
The static initializers for Cups run when either the access of the static object c1 occurs on the line marked (1), or if line (1) is commented out and the lines marked (2) are uncommented. If both (1) and (2) are commented out, the static initialization for Cups never occurs. Also, it doesnt matter if one or both of the lines marked (2) are uncommented; the static initialization only occurs once. Feedback
Java provides a similar syntax for initializing non-static variables for each object. Heres an example:
//: c04:Mugs.java // Java "Instance Initialization." import com.bruceeckel.simpletest.*; class Mug { Mug(int marker) { System.out.println("Mug(" + marker + ")"); } void f(int marker) { System.out.println("f(" + marker + ")"); } } public class Mugs { static Test monitor = new Test(); Mug c1; Mug c2; { c1 = new Mug(1); c2 = new Mug(2); System.out.println("c1 & c2 initialized"); } Mugs() { System.out.println("Mugs()"); } public static void main(String[] args) { System.out.println("Inside main()"); Mugs x = new Mugs(); monitor.expect(new String[] { "Inside main()", "Mug(1)", "Mug(2)", "c1 & c2 initialized", "Mugs()" }); } } ///:~
You can see that the instance initialization clause: Feedback
{ c1 = new Mug(1); c2 = new Mug(2); System.out.println("c1 & c2 initialized"); }
looks exactly like the static initialization clause except for the missing static keyword. This syntax is necessary to support the initialization of anonymous inner classes (see Chapter 8). Feedback
Initializing arrays in C is error-prone and tedious. C++ uses aggregate initialization to make it much safer.[25] Java has no aggregates like C++ does, since everything is an object in Java. It does have arrays, and these are supported with array initialization. Feedback
An array is simply a sequence of either objects or primitives that are all the same type and packaged together under one identifier name. Arrays are defined and used with the square-brackets indexing operator [ ]. To define an array, you simply follow your type name with empty square brackets: Feedback
int[] a1;
You can also put the square brackets after the identifier to produce exactly the same meaning: Feedback
int a1[];
This conforms to expectations from C and C++ programmers. The former style, however, is probably a more sensible syntax, since it says that the type is an int array. That style will be used in this book. Feedback
The compiler doesnt allow you to tell it how big the array is. This brings us back to that issue of references. All that you have at this point is a reference to an array, and theres been no space allocated for the array. To create storage for the array, you must write an initialization expression. For arrays, initialization can appear anywhere in your code, but you can also use a special kind of initialization expression that must occur at the point where the array is created. This special initialization is a set of values surrounded by curly braces. The storage allocation (the equivalent of using new) is taken care of by the compiler in this case. For example: Feedback
int[] a1 = { 1, 2, 3, 4, 5 };
So why would you ever define an array reference without an array? Feedback
int[] a2;
Well, its possible to assign one array to another in Java, so you can say: Feedback
a2 = a1;
What youre really doing is copying a reference, as demonstrated here: Feedback
//: c04:Arrays.java // Arrays of primitives. import com.bruceeckel.simpletest.*; public class Arrays { static Test monitor = new Test(); public static void main(String[] args) { int[] a1 = { 1, 2, 3, 4, 5 }; int[] a2; a2 = a1; for(int i = 0; i < a2.length; i++) a2[i]++; for(int i = 0; i < a1.length; i++) System.out.println( "a1[" + i + "] = " + a1[i]); monitor.expect(new String[] { "a1[0] = 2", "a1[1] = 3", "a1[2] = 4", "a1[3] = 5", "a1[4] = 6" }); } } ///:~
You can see that a1 is given an initialization value but a2 is not; a2 is assigned laterin this case, to another array. Feedback
Theres something new here: All arrays have an intrinsic member (whether theyre arrays of objects or arrays of primitives) that you can querybut not changeto tell you how many elements there are in the array. This member is length. Since arrays in Java, like C and C++, start counting from element zero, the largest element you can index is length - 1. If you go out of bounds, C and C++ quietly accept this and allow you to stomp all over your memory, which is the source of many infamous bugs. However, Java protects you against such problems by causing a run-time error (an exception, the subject of Chapter 9) if you step out of bounds. Of course, checking every array access costs time and code and theres no way to turn it off, which means that array accesses might be a source of inefficiency in your program if they occur at a critical juncture. For Internet security and programmer productivity, the Java designers thought that this was a worthwhile trade-off. Feedback
What if you dont know how many elements youre going to need in your array while youre writing the program? You simply use new to create the elements in the array. Here, new works even though its creating an array of primitives (new wont create a nonarray primitive): Feedback
//: c04:ArrayNew.java // Creating arrays with new. import com.bruceeckel.simpletest.*; import java.util.*; public class ArrayNew { static Test monitor = new Test(); static Random rand = new Random(); public static void main(String[] args) { int[] a; a = new int[rand.nextInt(20)]; System.out.println("length of a = " + a.length); for(int i = 0; i < a.length; i++) System.out.println("a[" + i + "] = " + a[i]); monitor.expect(new Object[] { "%% length of a = \\d+", new TestExpression("%% a\\[\\d+\\] = 0", a.length) }); } } ///:~
The expect( ) statement contains something new in this example: the TestExpression class. A TestExpression object takes an expression, either an ordinary string or a regular expression as shown here, and a second integer argument that indicates that the preceding expression will be repeated that many times. TestExpression not only prevents needless duplication in the code, but in this case, it allows the number of repetitions to be determined at run time. Feedback
The size of the array is chosen at random by using the Random.nextInt( ) method, which produces a value from zero to that of its argument. Because of the randomness, its clear that array creation is actually happening at run time. In addition, the output of this program shows that array elements of primitive types are automatically initialized to empty values. (For numerics and char, this is zero, and for boolean, its false.) Feedback
Of course, the array could also have been defined and initialized in the same statement:
int[] a = new int[rand.nextInt(20)];
This is the preferred way to do it, if you can. Feedback
If youre dealing with an array of nonprimitive objects, you must always use new. Here, the reference issue comes up again, because what you create is an array of references. Consider the wrapper type Integer, which is a class and not a primitive: Feedback
//: c04:ArrayClassObj.java // Creating an array of nonprimitive objects. import com.bruceeckel.simpletest.*; import java.util.*; public class ArrayClassObj { static Test monitor = new Test(); static Random rand = new Random(); public static void main(String[] args) { Integer[] a = new Integer[rand.nextInt(20)]; System.out.println("length of a = " + a.length); for(int i = 0; i < a.length; i++) { a[i] = new Integer(rand.nextInt(500)); System.out.println("a[" + i + "] = " + a[i]); } monitor.expect(new Object[] { "%% length of a = \\d+", new TestExpression("%% a\\[\\d+\\] = \\d+", a.length) }); } } ///:~
Here, even after new is called to create the array: Feedback
Integer[] a = new Integer[rand.nextInt(20)];
its only an array of references, and not until the reference itself is initialized by creating a new Integer object is the initialization complete: Feedback
a[i] = new Integer(rand.nextInt(500));
If you forget to create the object, however, youll get an exception at run time when you try to use the empty array location. Feedback
Take a look at the formation of the String object inside the print statements. You can see that the reference to the Integer object is automatically converted to produce a String representing the value inside the object. Feedback
Its also possible to initialize arrays of objects by using the curly-brace-enclosed list. There are two forms:
//: c04:ArrayInit.java // Array initialization. public class ArrayInit { public static void main(String[] args) { Integer[] a = { new Integer(1), new Integer(2), new Integer(3), }; Integer[] b = new Integer[] { new Integer(1), new Integer(2), new Integer(3), }; } } ///:~
The first form is useful at times, but its more limited since the size of the array is determined at compile time. The final comma in the list of initializers is optional. (This feature makes for easier maintenance of long lists.) Feedback
The second form provides a convenient syntax to create and call methods that can produce the same effect as Cs variable argument lists (known as varargs in C). These can include unknown quantities of arguments as well as unknown types. Since all classes are ultimately inherited from the common root class Object (a subject you will learn more about as this book progresses), you can create a method that takes an array of Object and call it like this: Feedback
//: c04:VarArgs.java // Using array syntax to create variable argument lists. import com.bruceeckel.simpletest.*; class A { int i; } public class VarArgs { static Test monitor = new Test(); static void print(Object[] x) { for(int i = 0; i < x.length; i++) System.out.println(x[i]); } public static void main(String[] args) { print(new Object[] { new Integer(47), new VarArgs(), new Float(3.14), new Double(11.11) }); print(new Object[] {"one", "two", "three" }); print(new Object[] {new A(), new A(), new A()}); monitor.expect(new Object[] { "47", "%% VarArgs@\\p{XDigit}+", "3.14", "11.11", "one", "two", "three", new TestExpression("%% A@\\p{XDigit}+", 3) }); } } ///:~
You can see that print( ) takes an array of Object, then steps through the array and prints each one. The standard Java library classes produce sensible output, but the objects of the classes created hereA and VarArgsprint the class name, followed by an @ sign, and yet another regular expression construct, \p{XDigit}, which indicates a hexadecimal digit. The trailing + means there will be one or more hexadecimal digits. Thus, the default behavior (if you dont define a toString( ) method for your class, which will be described later in the book) is to print the class name and the address of the object. Feedback
Java allows you to easily create multidimensional arrays:
//: c04:MultiDimArray.java // Creating multidimensional arrays. import com.bruceeckel.simpletest.*; import java.util.*; public class MultiDimArray { static Test monitor = new Test(); static Random rand = new Random(); public static void main(String[] args) { int[][] a1 = { { 1, 2, 3, }, { 4, 5, 6, }, }; for(int i = 0; i < a1.length; i++) for(int j = 0; j < a1[i].length; j++) System.out.println( "a1[" + i + "][" + j + "] = " + a1[i][j]); // 3-D array with fixed length: int[][][] a2 = new int[2][2][4]; for(int i = 0; i < a2.length; i++) for(int j = 0; j < a2[i].length; j++) for(int k = 0; k < a2[i][j].length; k++) System.out.println("a2[" + i + "][" + j + "][" + k + "] = " + a2[i][j][k]); // 3-D array with varied-length vectors: int[][][] a3 = new int[rand.nextInt(7)][][]; for(int i = 0; i < a3.length; i++) { a3[i] = new int[rand.nextInt(5)][]; for(int j = 0; j < a3[i].length; j++) a3[i][j] = new int[rand.nextInt(5)]; } for(int i = 0; i < a3.length; i++) for(int j = 0; j < a3[i].length; j++) for(int k = 0; k < a3[i][j].length; k++) System.out.println("a3[" + i + "][" + j + "][" + k + "] = " + a3[i][j][k]); // Array of nonprimitive objects: Integer[][] a4 = { { new Integer(1), new Integer(2)}, { new Integer(3), new Integer(4)}, { new Integer(5), new Integer(6)}, }; for(int i = 0; i < a4.length; i++) for(int j = 0; j < a4[i].length; j++) System.out.println("a4[" + i + "][" + j + "] = " + a4[i][j]); Integer[][] a5; a5 = new Integer[3][]; for(int i = 0; i < a5.length; i++) { a5[i] = new Integer[3]; for(int j = 0; j < a5[i].length; j++) a5[i][j] = new Integer(i * j); } for(int i = 0; i < a5.length; i++) for(int j = 0; j < a5[i].length; j++) System.out.println("a5[" + i + "][" + j + "] = " + a5[i][j]); // Output test int ln = 0; for(int i = 0; i < a3.length; i++) for(int j = 0; j < a3[i].length; j++) for(int k = 0; k < a3[i][j].length; k++) ln++; monitor.expect(new Object[] { "a1[0][0] = 1", "a1[0][1] = 2", "a1[0][2] = 3", "a1[1][0] = 4", "a1[1][1] = 5", "a1[1][2] = 6", new TestExpression( "%% a2\\[\\d\\]\\[\\d\\]\\[\\d\\] = 0", 16), new TestExpression( "%% a3\\[\\d\\]\\[\\d\\]\\[\\d\\] = 0", ln), "a4[0][0] = 1", "a4[0][1] = 2", "a4[1][0] = 3", "a4[1][1] = 4", "a4[2][0] = 5", "a4[2][1] = 6", "a5[0][0] = 0", "a5[0][1] = 0", "a5[0][2] = 0", "a5[1][0] = 0", "a5[1][1] = 1", "a5[1][2] = 2", "a5[2][0] = 0", "a5[2][1] = 2", "a5[2][2] = 4" }); } } ///:~
The code used for printing uses length so that it doesnt depend on fixed array sizes. Feedback
The first example shows a multidimensional array of primitives. You delimit each vector in the array by using curly braces:
int[][] a1 = { { 1, 2, 3, }, { 4, 5, 6, }, };
Each set of square brackets moves you into the next level of the array. Feedback
The second example shows a three-dimensional array allocated with new. Here, the whole array is allocated at once:
int[][][] a2 = new int[2][2][4];
But the third example shows that each vector in the arrays that make up the matrix can be of any length:
int[][][] a3 = new int[rand.nextInt(7)][][]; for(int i = 0; i < a3.length; i++) { a3[i] = new int[rand.nextInt(5)][]; for(int j = 0; j < a3[i].length; j++) a3[i][j] = new int[rand.nextInt(5)]; }
The first new creates an array with a random-length first element and the rest undetermined. The second new inside the for loop fills out the elements but leaves the third index undetermined until you hit the third new. Feedback
You will see from the output that array values are automatically initialized to zero if you dont give them an explicit initialization value.
You can deal with arrays of nonprimitive objects in a similar fashion, which is shown in the fourth example, demonstrating the ability to collect many new expressions with curly braces:
Integer[][] a4 = { { new Integer(1), new Integer(2)}, { new Integer(3), new Integer(4)}, { new Integer(5), new Integer(6)}, };
The fifth example shows how an array of nonprimitive objects can be built up piece by piece:
Integer[][] a5; a5 = new Integer[3][]; for(int i = 0; i < a5.length; i++) { a5[i] = new Integer[3]; for(int j = 0; j < a5[i].length; j++) a5[i][j] = new Integer(i*j); }
The i*j is just to put an interesting value into the Integer. Feedback
This seemingly elaborate mechanism for initialization, the constructor, should give you a strong hint about the critical importance placed on initialization in the language. As Bjarne Stroustrup, the inventor of C++, was designing that language, one of the first observations he made about productivity in C was that improper initialization of variables causes a significant portion of programming problems. These kinds of bugs are hard to find, and similar issues apply to improper cleanup. Because constructors allow you to guarantee proper initialization and cleanup (the compiler will not allow an object to be created without the proper constructor calls), you get complete control and safety. Feedback
In C++, destruction is quite important because objects created with new must be explicitly destroyed. In Java, the garbage collector automatically releases the memory for all objects, so the equivalent cleanup method in Java isnt necessary much of the time (but when it is, as observed in this chapter, you must do it yourself). In cases where you dont need destructor-like behavior, Javas garbage collector greatly simplifies programming and adds much-needed safety in managing memory. Some garbage collectors can even clean up other resources like graphics and file handles. However, the garbage collector does add a run-time cost, the expense of which is difficult to put into perspective because of the historical slowness of Java interpreters. Although Java has had significant performance increases over time, the speed problem has taken its toll on the adoption of the language for certain types of programming problems. Feedback
Because of the guarantee that all objects will be constructed, theres actually more to the constructor than what is shown here. In particular, when you create new classes using either composition or inheritance, the guarantee of construction also holds, and some additional syntax is necessary to support this. Youll learn about composition, inheritance, and how they affect constructors in future chapters. Feedback
Solutions to selected exercises can be found in the electronic document The Thinking in Java Annotated Solution Guide, available for a small fee from www.BruceEckel.com.
[19] In some of the Java literature from Sun, they instead refer to these with the awkward but descriptive name no-arg constructors. The term default constructor has been in use for many years, so I will use that.
[20] Some people will obsessively put this in front of every method call and field reference, arguing that it makes it clearer and more explicit. Dont do it. Theres a reason that we use high-level languages: they do things for us. If you put this in when its not necessary, you will confuse and annoy everyone who reads your code, since all the rest of the code theyve read wont use this everywhere. Following a consistent and straightforward coding style saves time and money.
[21] The one case in which this is possible occurs if you pass a reference to an object into the static method. Then, via the reference (which is now effectively this), you can call non-static methods and access non-static fields. But typically, if you want to do something like this, youll just make an ordinary, non-static method.
[22] Joshua Bloch goes further in his section titled avoid finalizers: Finalizers are unpredictable, often dangerous, and generally unnecessary. Effective Java, page 20 (Addison-Wesley 2001).
[23] A term coined by Bill Venners (www.artima.com) during a seminar that he and I were giving together.
[24] In contrast, C++ has the constructor initializer list that causes initialization to occur before entering the constructor body, and is enforced for objects. See Thinking in C++, 2nd edition (available on this books CD ROM and at www.BruceEckel.com).
[25] See Thinking in C++, 2nd edition for a complete description of C++ aggregate initialization.